Dealspwn: "Since the early Nineties, shooters have always been, and will continue to be, a large part of the games industry. But do we really have more shooters than yesteryear? Probably not. The irony is that as we've advanced technologically in the last few years, there's an argument to be made that we've stalled, or maybe even taken one or two steps back in terms of design. As the desire to make sharper, shinier games grows, as the pressures of trying to keep up with PC hardware that advances at an increasingly accelerated rate take their toll on the wallets of everyone in the games industry, risk-taking becomes unfeasible.
To that end, the publishers behind big budget games will stick with what helped make them big budget in the first place, and right now that's all about modern warfare and space marines. It's about trying to emulate COD's multiplayer template, and sadly singleplayer concerns appear to be increasingly marginalised in this genre. Longevity is key in these uncertain, double-dipping times. If there's a way to extend a game's long tail by cribbing Activision's guide To Multiplayer Violence then so be it."