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Editorial: The Year The Subscription Model Died

Since it launched, only two traditional subscription-based MMORPGs launched and found any degree of success: City of Villains and Lord of the Rings Online. The former, a glorified expansion pack to City of Heroes, reinvigorated the game and sold well. The later came into view with a massive intellectual property behind it and while the game undoubtedly found financial success, it likely didn't make nearly the dent Turbine hoped, as evidenced by the company's decision to replace CEO Jeff Anderson. Every other truly successful, "mainstream" subscription-based MMO launched before World of Warcraft and of them, only one - EVE Online - appears to have made significant strides forward since.

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