The Plastic Demoscene Group has published a cool video showing off an experimental feature of the upcoming Move/3D-compatible PSN game Datura which allows to use a second Move for 1:1 camera control.
Nothing new I have to say, I've seen someone do amazing head tracking with just a Wii remote that essentially turned his tv into a window capable of creating an illusion of 3d better than I've experienced on any 3d tv. I cant understand why it hasnt been implimented into games yet, i seen that vid like 5 years ago or something! edit: Just properly watched the vid before rushing in to comment and realised they also utilised a vr display so the image takes up your entire FOV, so this is slightly different than my WII mote example, but the same principle apply and you dont need to wear goofy looking goggles.
That Wii video you refer exposed head *position* tracking functionality (which is rather cool), that is tracking your head position relative to the screen and changing vanishing point accordingly. This one does head *angulation* tracking (and no position tracking as far as I can tell), that is tracking your head orientation. As for the googles, well, they add to the immersion and also allow to look around without having to keep your eyes pointed towards a fixed screen :) PS: not saying this is something new. Just pointing out the differences.
But something like this being done with an fps would be insane!!!
@iwaggle I love your videos,I was wondering after your analysis of move implementation can you preview further up coming videos you plan to do.
Thanks for the clarification iWaggle3D :) That is vastly different and never thought about that, more bubbles for you!
Awww snap! Can't watch the video on my phone.
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