Nightmare Mode's Ethan Gach talks about Polytron's Fez, and how the game succeeds as more than just a puzzle platformer:
"Fish’s game looks and quacks like a platformer. It’s also a bulging piñata overflowing with a variety of puzzles. Both of these things are only to justify spending so much time in the world Fish has created though. They are part of the game’s sleight of hand, disappearing to reveal the childlike remembrance of things past situated at the core of Fez."