70°
Submitted by ChrisPriestman 812d ago | article

Vlambeer On Practising "Sensible Nonsense"

IGM writes: "Once the unnecessary introduction was done with (of course we know who Vlambeer are!), the two developers moved on to highlighting a few games which they say use subtlety and implication to entice the player into its world. By this they meant that the game may not tell the player the back story directly, or reveal all of its secrets at first – the game designer lets the player soak it in subconsciously so that they may “feel” the game world." (Culture, iPad, iPhone, PC, Vlambeer)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

The Walking Dead Season 2: Episode 4 — Amid the Ruins Review | Hardcore Gamer

14m ago - Grotesque, inhumane events occur in the fourth episode, along with choices that contain drastic o... | PC
40°

This PlayStation Vita Visual Novel Is About Anti-Terrorism With A Touch Of Sci-Fi

35m ago - Visual novel makers Minato Soft have had a few of their titles ported to console, but they’ll be... | PS Vita
20°

It’s A Bear Beatdown, But How Bearable Is Fist of Awesome?

35m ago - Greg Micek writes: "We've got 30 minutes of Nathaniel’s beard playing First of Awesome; a side sc... | PC
30°

Game Industry Salary Survey Shows 2% Industry Dip in 2014

35m ago - Gamesutra has released their 2013 earnings survey. The numbers show an industry that is past its... | Industry
Ad

Looking for a great Pokemon Community?

Now - Look no further. Join us at the BulbaGarden Forums, the best community for everything Pokemon | Promoted post
30°

Windy Valley Put Back into Sonic Adventure DX Where it Belongs

35m ago - Carl Williams writes, "What if I told you that there is another level, an inaccessible one before... | PC