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Submitted by ChrisPriestman 1118d ago | article

Vlambeer On Practising "Sensible Nonsense"

IGM writes: "Once the unnecessary introduction was done with (of course we know who Vlambeer are!), the two developers moved on to highlighting a few games which they say use subtlety and implication to entice the player into its world. By this they meant that the game may not tell the player the back story directly, or reveal all of its secrets at first – the game designer lets the player soak it in subconsciously so that they may “feel” the game world." (Culture, iPad, iPhone, PC, Vlambeer)

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