70°

Vlambeer On Practising "Sensible Nonsense"

IGM writes: "Once the unnecessary introduction was done with (of course we know who Vlambeer are!), the two developers moved on to highlighting a few games which they say use subtlety and implication to entice the player into its world. By this they meant that the game may not tell the player the back story directly, or reveal all of its secrets at first – the game designer lets the player soak it in subconsciously so that they may “feel” the game world."

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indiegamemag.com
120°

Rami Ismail on International Game Dev, the Health of Indie Games, and Vlambeer's Future

On this week's episode of The 1099 Podcast, co-founder for indie studio Vlambeer and speaker/world traveler, Rami Ismail, joins host Josiah Renaudin to discuss the state of independent game development. Rami explains the benefits of being open to your audience, the biggest misconception the average "gamer" has about how games are made, how he deals with media criticism, the impact geography has on game design, how to predict new genre trends, and what it was like watching his mom play a video game for the first time.

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soundcloud.com
20°

Vlambeer’s Rami Ismail shows why speaking out on behalf of indies pays off

Vlambeer has only two people, but he Dutch indie game maker has managed to draw outsized attention to itself during its six years of making games.

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venturebeat.com
70°

Rami Ismail: Vlambeer’s indie hits come to PlayStation 4 first because they love working with Sony

"Maybe you've noticed that a lot of indie games end up on PlayStation 4 before Xbox One, and one of the studios that has partnered with Sony time and time again has shared one of the reasons for this."

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venturebeat.com
ScorpiusX2909d ago

No thanks but good luck ...