The Games that Weren't: Starcraft: Ghost

Long before StarCraft II was a thing, fans of the RTS hit were ravenous for more games in the rich science fiction universe that Blizzard had created. The decision to make Ghost a first-person shooter was somewhat unusual, but not unprecedented. EA had done something similar with Command & Conquer earlier that year. It didn’t do well, but that was mainly a result of quality concerns, something that Blizzard obviously never worries about thanks to their philosophy of quality over pretty much everything else.

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