SBG Review | Resident Evil: Operation Raccoon City: A losing team

There is no denying that the multiplayer space has been chock full of cooperative multiplayer in recent years. Between Gears of War, Halo, Borderlands and now Mass Effect, teaming up with friends to save the world is, if not taking over, giving the traditional lone-wolf style of gameplay a run for its money. Resident Evil: Operation Raccoon City is no different. It’s designed from step one to be played in a group. What Slant Six forgot was that step one needs to be fun. Aping what has worked for others is no guarantee of success, and ORC is not a successful team-based shooter.

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