Developers and gamers can benefit from the clear advantages of episodic gaming.
No....just like DLC, to the consumer it starts off as a neat little gift in a cheap little box. Next thing you know its a giant overpriced box with little dlc codes and blocks all throughout it, and each episode is a total rip off. And if did happen don't expect it to be 5 dollar episodes, the price will slowly increase till no one buys it, then stay just below that line.
When I play a game, I don't want to have to wait every month just to continue my game!! WTF is that shit?! I prefer dev to just complete everything, then sell it to us. It's just like tv shows, I don't bother watching a season of something until it comes complete on dvd so that way I could just watch everything back to back without waiting every week for a new episode..
Not going to lie I do that with TV too. I try to keep interest, but end up forgetting or losing interest when a show randomly ends on a cliffhanger.
No. I don't want episodic gaming.
I'm yet to play an episodic game (and Half-Life 2 doesn't count, it messed up the concept by failing to understand how it works) where I feel like this is how gaming should be. The episodic games I do own, where bought on the cheap/free and in a full pack. The experience just doesn't work for me.
you should get Walking dead, if you are into these things (zombies and all) its very good and well worth the 5$ Cant wait for episode 2
DLC packs ARE episodic gaming, and I'd bet half they "NO YUR WRONG" people on this thread have already bought into that. They're half-hour add-ons to the two-hour blockbuster movie that keeps the story going. Could an episodic series survive without the retail component to lean on? The Walking Dead and Sam and Max say yes.
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