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I Am Alive Review (ITF Gaming)

Am Alive's development cycle has been as chaotic as the world it claims to be based in, having been delayed by previous developer Darkworks from 2008 to 2010 before being shipped to Ubisoft Shanghai who took another 2 years. The format of the title has also been under scrutiny, with PC owners being snubbed controversially, if temporarily, and the final product releasing digitally on PlayStation Network and Xbox Live as opposed to the originally planned physical format. However, I Am Alive still managed to generate a fair amount of hype when the title was announced for release in Q1 2012 - despite the cataclysmic development cycle and download-only release format. So is I Am Alive a survivor amongst the wreckage of order, or another statistic claimed by disaster? Let's find out!

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