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Rise of the Third Person Shooter - Sticky Trigger

Sticky Trigger Entertainment take a look at some genre defining Third Person Shooters, the future of the genre and why you should invest in some of these upcoming innovative titles instead of the usual online FPS games that plague the market.

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glennco1552d ago

not a fan of getting in my own way

Stop1552d ago SpamShowReplies(1)
Lord_Sloth1552d ago (Edited 1552d ago )

Tend to prefer the TPS. I just like to see my characters while I'm playing.

ShaunCameron1552d ago

Good call on Max Payne. It seems that some people forgot the bullet-time mechanics that it brought to the table. Too bad some of the games influenced by it weren't much to write home about (Stranglehold and Wet).

Spydiggity1552d ago (Edited 1552d ago )

there is nothing more fun and exciting than being in the zone in Gears multiplayer.

although, SMNC is quickly growing on me.

specialguest1552d ago (Edited 1552d ago )

Why can't games be both FPS and TPS? This is what I don't get. A press of a button to change the perspective with the aiming switched to suit the different modes.

Laxman1552d ago

I dont think it work too well for Shooting games. Its decent in the likes of Skyrim, but games that involve a lot of shooting would be too hard to get both FPS and TPS controls/design both done well. Either one would be good and the other would be awful, or they'd both be lacking in some fundamental design qualities.

humbleopinion1552d ago

It's hard to nail both in a shooter, but Halo does that switch amazingly for vehicle/turret control. Past ghost recon titles also offered similar 3rd/1st person switch when in cover aiming.

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