"Name the obvious games where people have tried to get their message across to either fix or improve a franchise. Half-Life. Call of Duty. Final Fantasy. Those are the three franchises that spring to my mind, so you might see them occur a lot throughout this article. 10 minutes ago (in terms of 10 minutes before I wrote this very sentence), I spotted an article where Gabe Newell praised the usefulness of fan feedback. But then a few months earlier, a lot of articles cropped up saying how fan feedback should just be ignored by the developers, where it’s “their” game and “they” can make the game how they like. Should there be fan feedback? Lets look at both sides."