Zelda's Final Smash has been leaked. Her Final Smash is the Light Arrow. The reason we know this is not her B move is because the background around her is dark and she has the "Final Smash aura" around her entire body and bow. This means the move is not a special move. As said in a previous update, we wouldn't be reporting on any of the leak stories unless we had confirmation, but this seems like its real.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
"Zelda's four specials are listed on the front of the card as "Din's Fire, Nayru's Love, Farore's Wind, and Twilight Change."
Hmmm...staying with the same special moves. Too bad the article writer spelled "Sheik" wrong
hmmm, probably not obliged to say it but, that is an ulgy looking drawing
Those are the exact same moves as in Melee, minus the final smash. Hopefully they are a little bit different.
In other SSBB News, Olimar from Pikmin will be in the game, and Snake fires a grenade launcher from a helicopter for his final smash.
all characters should be different but i dont think they should change to much from the current fighters in melee.
elseyou have to adjust to much again.