From Strategyinformer.com: "Joyful” is not a word I’d use to describe many games. “Enjoyable”, “fun”, “challenging”, “satisfying” all perhaps, but how many games can produce actual wondrous, pleasant, smile-inducing joy? I can name three off the top of my head: Samorost, Machinarium, and Samorost 2. What do they have in common? They’re all made by Amanita Design, an indie developer focused on creating lovely adventure games with no dialogue at all. Their latest is Botanicula, and it’s simultaneously a wondrous game for players and a reviewer’s nightmare". 8.5/10