30°
Submitted by NachosWithCheese 806d ago | interview

Atomic: Tim Schafer interview – The frustrating aspects of working with publishers

Atomic: Legendary developer Tim Schafer talks about his upcoming visit to Melbourne’s Game Masters exhibition, Kickstarter and working with publishers.

"Well, publishers are not evil, they’re not bad; they just represent a certain purpose. They’ve come together to make money, and we all want to make money, but their main goal is a high rate of return on their investment, for their shareholders and for their bosses, and so they look at things from a more bottom-line point of view which is, ‘How much money can this game make?’" (Dev, Double Fine, Double Fine Adventure, Kickstarter, Tim Schafer)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Diary of a Gamer: A Realm Reborn – The Beginning of a new Journey (Entry #1)

7m ago - PixelPerfectGaming writes: In the beginning of this diary, we are going to explain the basics to... | PC

HITC: Call of Duty: Ghosts Invasion DLC Review

7m ago - HITC TECH says: "I play CoD: Ghosts multiplayer a few times per week, usually when I just want to... | PC
10°

State of the Game: JRPG’s versus the rest of the world

8m ago - G3AR: "With games like The Witcher 3 and Dragon Age: Inquisition, among many others, on the way,... | Culture
20°

Top PS4 Games Coming Out Next Month (August, 2014)

9m ago - PS4Home: "Without further ado, here are the top PS4 games coming out next month (August, 2014) fo... | PS4
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post

WildStar – Interview with Chad ‘Pappy’ Moore [Pixel Dynamo]

9m ago - Pixel Dynamo spend some time with Chad "Pappy" Moore, the Lead Narrative Designer on WildStar at... | PC
Related content from friends