Kingdom Under Fire: Circle of Doom follows a straight-forward formula, but somehow, it can't even get that right. Most of the time, it just makes the gameplay too easy, too basic, or too difficult by design. Something is off, something that you can tell just by reading some of the Messages from the Dark Dimension and proverb-filled Fortune Cookies that are dropped by dead enemies: "You are locked in a sterile white room. The pain is unbearable. The tools are at hand. What is your next move?" Hmm…. probably opening the door and walking away from the pain.