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Submitted by mathsman 1314d ago | news

Ninja Gaiden 3 Ultimate Ninja Difficulty Now Available

Tecmo Koei Europe and Team NINJA have today delivered just what the fans where asking for: an all-new extreme difficulty setting for Ninja Gaiden 3. Available to download now, this latest addition to the popular videogame is simply known as ‘Ultimate Ninja’ difficulty. (Ninja Gaiden 3, PS3, Xbox 360)

Grap  +   1314d ago
This Game comes with so much dlc this is BullSh!t. it's not even a half game !!
Lucretia  +   1314d ago
exactly, having a difficulty as dlc is pathetic.

DOA5 as much as i cant wait for it will probably have tons of dlc costumes. so sad
dark-hollow  +   1314d ago
this game now is a total joke!!!

adding weapons and a new difficulty wont fix an ultimately broken experience.

the enemies are still boring and non interesting to fight.
the game mechanics are still streamlined.
too much dependence on story and cut scenes which is below mediocre and useless QTEs.
Andreas-Sword  +   1313d ago
Ninja Gaiden 3 is the best Ninja game ever!
MissAubrey  +   1314d ago
dlc is a cancer that we need to rid from the world of gaming! developers are ripping us of by giving us incomplete games and releasing buggy ass games THANKS to DLC/online! lazy asses! ONE good thing I gotta say about the wii and 3DS at least you get complete games no DLC bullsh*t there.
#2 (Edited 1314d ago ) | Agree(5) | Disagree(5) | Report | Reply
Lucretia  +   1314d ago
except that the console 93ds) itself isnt complete and has a dual analog add on, and the wii only lasts 5 years. but your mostly right :P
mathsman  +   1314d ago
This DLC wasn't planned from the start - it's a reaction to the reception from the fans. And it's free for early adaopters (the core fans).

You're reading this all wrong - this is one of the very few examples in which DLC is a BENEFIT to gaming.
Lucretia  +   1314d ago
wtf are you talking about. FREE? when? if it comes out and has a price at the dlc's launch how is it free to early adopters? im confused
mathsman  +   1314d ago
Read the article.
Legend  +   1314d ago
Most of the core fans sat this one out. Just saying.
mathsman  +   1314d ago
The core fans bought the game regardless of what anyone else said, that's what makes them 'core'. If they sat it out they weren't part of that demographic, no matter what they think.
Legend  +   1314d ago
Then we disagree on the term 'core.' While that can be a simple issue of semantics, you are also conflating 'core' with 'early adopter' Your original post would assume that only your 'core' players bought the game early since you mention them in the same breath, while in reality there are multiple reasons why someone wouldn't have picked up the game yet even though they plan on it (lack of funds, other involvements, backlog, etc). Only offering the difficulty, or any DLC, for free for a short amount of time is not ultimately free since these players will be required to pay for the full experience based upon the article.
chazjamie  +   1314d ago
sorry buddy, the core did not buy this tripe. I have played every Ninja Gaiden game including the DS version. Yet i did not buy this game. I wonder if you consider me part of the "CORE".

There is fine line between stupidity and loyalty.
#3.2.3 (Edited 1314d ago ) | Agree(4) | Disagree(1) | Report
TheRealHeisenberg  +   1314d ago
@ Legend and chazjamie

I'm with you two on this one. I have been loyal to NG since the NES days. Regardless of what some may say/think, I consider myself a core NG fan but I will not be buying this one until I can find it for $5 or less. There is no way that I can justify paying full price for a watered down version of my favorite game series. In my mind, DLC should not be things that were and are still considered standard content in games. Like many others have said, we as gamers need to take a serious stance on things like this.
#3.2.4 (Edited 1314d ago ) | Agree(3) | Disagree(0) | Report
Baka-akaB  +   1314d ago

If the core fan bought it , it would have been doing the same sales scores as usual at launch a two games in row , not those abysmal numbers
Baka-akaB  +   1314d ago
That's too easy to come and say , here is the new difficulty now the game is good .

Difficulty was a huge part of what was wrong with the game but hardly the only single thing . And i doubt it would be enough anyway when the game clearly wasnt designed with that level in mind .

In short : too late
Legend  +   1314d ago
Agree. If anything the game is going to sag even more under the weight of the new difficulty. The enemies clearly weren't programmed with the same level of viciousness as their counterparts from the first few entries in the series and a buff to their damage and health levels isn't going to correct anything.
Captain Qwark 9  +   1314d ago
why is it...

multiple weapons, multiple challenging difficulties

multiple weapons, multiple challenging difficulties
DLC added a lot of extra content

1 weapon, multiple difficulties, lacking challenge
DLC trying to finish the game

this is just bad if not the worst dlc offense yet imo
turgore  +   1314d ago
the level design is still crap.
SkolarVisari  +   1313d ago
Difficulty was never really a problem. The fact that the game is the equivalent of a series of fiend challenges is. I'm getting close to the end of this game and I don't think I will even start an ultimate ninja playthrough (I started this game on hard.) because going through three or four waves of annoying enemies just isn't fun. I'm working my way through Mentor in NGS2 and even though I am stuck on the last wave of enemies before the boss fight for Ayane I have much more fun playing that game than I do this one.

They needed to give us what we had in NG1 terrain. They've been nerfing our abilities since NG2 when they switched to this arena type system with no walls or anything to factor in during combat for the most part. I also do not comprehend why they thought that they could leave Ryu's sword moveset as it has been for the past four or five iterations not counting the current one and get away with it. Let me repeat that, his moveset is identical for the dragon sword across four or five iterations on the home consoles.(I never played the original NG on Xbox so I can't comment directly on his moveset beyond the addition of counters in the dlc which became black. Though I am not really concerned with that as it relates to what Ryu can do defensively rather than offensively. Besides in a game like NG the inability to counter is more like a bug. )

How do you take away most of the ninpo and not even think about adding something to his basic attacks that depends on meter since the game is all about building meter? How is it that I as someone who has owned four of the previous five games in the current franchise still can't quite figure out how the UT system in this game works? It does not seem to be random but I still can't understand just what needs to be done to initiate them more reliably. How one can reliably initiate the whole sword on bone mechanic (A less cool version of Tate from the PS2 Shinobi game and Nightshade.) eludes me as well. Which really sucks since it seems to greatly effect whether or not I can get a UT or not.

This is Team Ninja's DMC 2 moment except they don't even have a memorable character design in Ryu which is terrible from a marketing standpoint, and fans like myself who don't just go "Herp derp too easy." like so many of these "reviewers" still don't like this as an NG game. I only hope they get a green light to do an NG4 so that they can erase this failure. But I am afraid that they will just overreact in the opposite direction and end up screwing up NG4 if they get the go ahead all while not addressing the structural problems with all the mainline games including this one.

Hopefully Platinum won't screw up with Rising, and announce Bayonetta 2 soon so I can forget this tragedy of an NG game, that would have been a nice first entry in a new franchise as is; which makes the whole mess that much sadder.

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