Is the new Ghost Recon beta pushing the boundaries?
Here is a snippet:
"It’s neither as arcade-like as COD though, nor as large in scope or quite so reliant on team-tactics as Battlefield. Sometimes the game feels stranded in the middle, but actually, most of the time, I rather liked the way it played. It needed some reliance on your team, but you never felt stranded if your team was rubbish or cared nothing for team-play. Similarly, the maps felt big enough that you could sneak around without having someone constantly knifing you in the back, but not so big it took too long to get into the action."