A sequel to Rayman Origins is in the works, according to an Arkenford marketing survey. A user sent photos of the survey to Neogaf, outing a number of new locations by doing so.
(PC, PS3, Rayman Origins, Xbox 360)
I agree. While more Rayman is awesome and somewhat surprising news (considering the supposed sales numbers), Ubisoft needs to shed some light on Beyond Good and Evil 2, especially since its development is supposedly tied with Rayman Origins' success.
As for this sequel, I hope there are more bosses. I thought Rayman Origins needed more of those. Either way, exciting news.
I just hope they won't make the same mistake twice... ... and just release Rayman Origins 2 as a PSN/XBLA game, meaning at least a ten-fold of sales, as opposed to trying to sell it at 60 bucks as a retail-game, and watching it 'flop' until it hits the bargain-bins.
It's a brilliant game, no doubt, but it was clear that most gamers weren't convinced that it was '60 bucks great'.
Release it as a downloadable game for 15 bucks, sell at least 10 times as many copies, and watch everyone be happy: Ubisoft happy with it's sales, gamers happy with a great game for a great price, and obviously reviewers already happy if it's as good as Origins.
It might be worth 60 bucks.... ... and yes, it IS great, but is hasn't convinced the gaming-audience of it's full-price retail worth which is why it (sadly) 'flopped' at 60 bucks.
Ubsioft should have been smarter and less greedy, just selling it as a downloadable title for 15 bucks, and it would have sold at least 10 times as much as it did on day 1, plus it would have remained a must-buy downloadable game for years to come, appearing in every downloadable top 10 list, meaning it would have sold well for years to come.
Now that it's 15-20 bucks, more and more people are picking it up. It's gotten great reviews and word of mouth, so it's still selling, but obviously it was marketed in the wrong price-range at launch.
As for this sequel, I hope there are more bosses. I thought Rayman Origins needed more of those. Either way, exciting news.
... and just release Rayman Origins 2 as a PSN/XBLA game, meaning at least a ten-fold of sales, as opposed to trying to sell it at 60 bucks as a retail-game, and watching it 'flop' until it hits the bargain-bins.
It's a brilliant game, no doubt, but it was clear that most gamers weren't convinced that it was '60 bucks great'.
Release it as a downloadable game for 15 bucks, sell at least 10 times as many copies, and watch everyone be happy: Ubisoft happy with it's sales, gamers happy with a great game for a great price, and obviously reviewers already happy if it's as good as Origins.
So let's wait ..
it was really a fresh experience between those bloody shooters.
smh, gamers! SMH!
... and yes, it IS great, but is hasn't convinced the gaming-audience of it's full-price retail worth which is why it (sadly) 'flopped' at 60 bucks.
Ubsioft should have been smarter and less greedy, just selling it as a downloadable title for 15 bucks, and it would have sold at least 10 times as much as it did on day 1, plus it would have remained a must-buy downloadable game for years to come, appearing in every downloadable top 10 list, meaning it would have sold well for years to come.
Now that it's 15-20 bucks, more and more people are picking it up. It's gotten great reviews and word of mouth, so it's still selling, but obviously it was marketed in the wrong price-range at launch.
Seems as all the combined sales actually made a profit.