50°
Submitted by The Round Peg 1493d ago | news

simExchange: Nintendo is Changing the Industry

A report today from Jesse Divnich at the simExchange says Nintendo has turned casual games and gamers into the primary forces driving the videogame industry. Using data from the holiday 2007 shopping season, the firm said that one factor in the industry's growth has been a larger-than-expected next-generation adoption rate among casual gamers. (GameDaily, 01/09/08) (Brain Age 2: More Training in Minutes a Day, Dragon Quest IX, Industry, Mario Kart Wii, Mario Party DS, Nintendo DS, Pokemon Diamond & Pearl, PS2, PS3, PSP, Super Mario Galaxy, Super Smash Bros. Brawl, The Legend Of Zelda: Phantom Hourglass, Wii, Wii Fit, Wii Play, Xbox 360)

Credit url: dailygame.net
Attached Video
Here are sections and highlights from the simExchange analysis on January 9, 2008:

Industry Sales and GameStop:
• GameStop is likely to shatter their own original internal estimate of only a 7% to 9% increase in comparable same store sales for their fiscal fourth quarter.
• Otherwise, retailers in general have had a rough holiday season with most posting dismal holiday figures.
• The catalyst for the industry's explosive growth, casual gamers, has played only a minor role for GameStop stores.

Casual Gamers:
• Typically, casual gamers are the last group to purchase the newest console systems. This generation has broke the trend as casual gamers flocked to purchase the Nintendo Wii and DS.
• The DS selling over 2.9 million units in one month broke the record previously held by the PS2 at 2.6 million units in December 2002.
• This rapid adoption rate among casual gamers is expected to continue in 2008 as advertising campaigns expand to non-conventional media markets.
• The simExchange considers the casual market to be GameStop's biggest opportunity due to their current lack of market penetration into casual/family sector.

American Publishers Struggle with Casual Games:
• American publishers lack understanding of the casual and family market, something Nintendo has clearly mastered.
• Although American publishers will still experience growth as the core gaming market grows, American publishers must venture beyond the status quo and into the casual market to become successful.

Spreading out AAA titles in 2008:
• The cannibalization of sales between competing AAA titles in 2007 likely affected industry decision makers as 2008 is looking to be a more spread out year for blockbuster titles.

Price Points to Stay at a Premium:
• The current $59.99 premium price will remain unchanged.

New stories

El33t's Pre-W33kend Post: Catherine Impostors, Star Wars Battlefields and Darkness...

8m ago - El33tonline writes: "Is it really Friday today? Is it really the end of the week? It sure is,... | PC

The Bug Report- The Tester Episode 1 Recap

8m ago - The start of a weekly series recapping the newest episode of The Tester. | PS3

Diehard GameFAN: Fortune Summoners: Secret of the Elemental Stone Review

8m ago - DHGF: Fortune Summoners‘s adorable and colorful graphical style belies a game that packs plenty o... | PC

Final Fantasy XIII-2 Review [LoadGame]

8m ago - LoadGame spend some heavy time with the latest Final Fantasy game to give you the definitive review. | Xbox 360
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post

Review: Victoria 2: A House Divided (newbreview.com)

8m ago - newbreview.com delivers their verdict on Victoria 2: A House Divided | PC
Related content from friends

GamesRadar

CheatCC

VGChartz