"Music is powerful. It can tell you what type of game you’re about to play, whAT time its set in and the intensity you can expect from the gameplay before you see any visuals on screen. Great music can be enough to carry an entire game experience that otherwise would’ve been perceived as tedious by the players, like with some JRPG games. It can also undermine the entire game experience if used incorrectly. This is easily demonstrated in Crysis, where the music isn’t designed for the kind of game that Crysis actually is."