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GamerNode | Hot Off The Grill: April 21st, 2012

Soup’s on! Time for more hot and steamy gaming news Hot Off The Grill!

Every weekend, join GamerNode Senior Editor Jason Fanelli (with videographer Matt Boyle behind the camera) as he runs down the top gaming news stories from the previous week. Game announcements, developer quotes, major events: we’ll have it all. This is a one-stop shop of news sure to feed your hunger for what’s happening in gaming.

This week, a new God of War game ascends, Halo 4 circles a date on the calendar, and Nintendo drops los detalles E3 in a Spanish newspaper. Muy caliente! It’s Hot Off The Grill time!

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gamernode.com
DanCrabtree4385d ago

OLE! I hope next week's episode is in French. All of it.

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Master Chief Became More Than A Machine In 343's Halo

In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.

In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.

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thegamer.com
kingnick405d ago

This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.

The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.

Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.

BandarHub404d ago

A lot of people give the 343 version of Master Chief a lot of slack.
But Fundamentally he is still the same character, he just has a couple more dialogues. He has not changed in terms of attitude.
"Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty."
And that's what he has done at the end of the day, he did his duty. Watch his partner die, and was ready to destroy the weapon in Halo infinite....he is still the same soilder that everyone remembers

Halo Infintes one was a nice balance between both.

slate91404d ago

Chief and the halo franchise became a joke under 343

Sciurus_vulgaris404d ago

The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.

Obscure_Observer404d ago

"However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion."

Which is awesome! I love how Master Chief become more John and less soldier.

Sciurus_vulgaris404d ago

I didn’t even notice my typos,lol

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God Of War Tried Multiplayer Too Early

God of War's forgotten multiplayer mode was introduced nearly a decade ago, but it may have been a great addition if it was implemented now.

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screenrant.com
mkis007515d ago

Ruined Ascensions story mode. Taking away the one button parry sucked.

abstractel515d ago

Not saying it was perfect but I really enjoyed it. One of the more unique MP experiences. Wouldn't mind them trying again.

Palitera515d ago

It was nuts that they actually managed to make that experience work so well.
The story might have been the weakest (story-wise) in the main series, but the MP was super fun and well done.

hotnickles514d ago

I don’t play god of war for the multiplayer so it’s always too soon in my book.

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Halo's Identity Problem Began With an Admirable Mess

It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.

The3faces524d ago

True Halo 4 was a sign of 343i's incompetence and the decline of Halo.