Soup’s on! Time for more hot and steamy gaming news Hot Off The Grill!
Every weekend, join GamerNode Senior Editor Jason Fanelli (with videographer Matt Boyle behind the camera) as he runs down the top gaming news stories from the previous week. Game announcements, developer quotes, major events: we’ll have it all. This is a one-stop shop of news sure to feed your hunger for what’s happening in gaming.
This week, a new God of War game ascends, Halo 4 circles a date on the calendar, and Nintendo drops los detalles E3 in a Spanish newspaper. Muy caliente! It’s Hot Off The Grill time!
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
God of War's forgotten multiplayer mode was introduced nearly a decade ago, but it may have been a great addition if it was implemented now.
Not saying it was perfect but I really enjoyed it. One of the more unique MP experiences. Wouldn't mind them trying again.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
OLE! I hope next week's episode is in French. All of it.