Play Vault's Dominic:
"I’ve been playing first-person-shooters for a hell of a long time. So long in fact, that I still call them ‘corridor shooters’, which manages to make me sound like I’m bearded, balding and middle-aged (which I’m thankfully not, at least not yet). As a long standing junkie for the genre, I’ve been there from the early days when Doom and Quake redefined the world of digitised violence, to the mind-screwing genius of Rare’s Goldeneye 64. I’ve fought with Nazi’s in Medal of Honor, snuck and slashed as Riddick and free-run my way around a glistening utopia with Mirror’s Edge. But now that Call of Duty and Halo stand triumphant atop the slayer match that is the FPS genre, where can FPSs go from here? Can developers still innovate in such a specific medium of gaming? Or is the future of shooters a series of map pack downloads and re-skinned weapons?"
these games need "skill" to make, not that shallow linear go from A to B (although CoD4 and MW2 campaigns were freaking epic)
but enough is enough we need to push it to the next level, come on ID software, BRING DOOM 4
I think games like BF3 could benefit.. You don't necessarily need to go into a 3rd person view, but some sort of way where you can get into cover and if your shooting blindly its just you looking at your gun as you unleash your skill canon on people. Thats something that I think TPS have over FPS, the cover system if done right on a FPS would be amazing.
I do agree FPS shooters are stale so it's time to cut back on them.
Make more action/adventure games with a high leaning on story like uncharted or heavy rain.
Last gen it was all about WW2 shooters and we all got sick of them but now that they have been left for a few years I wouldn't mind seeing one make a comeback.
Single player should ALWAYS be better than MP IMO.
We need a socom reboot.
I'm hopefull that spec ops will be good and I think mercenary ops is pc only, I hope not
Gonna have a shit load of fun destroying buildings, cars, trees etc, as well as seeing all the little stuff being in place and matter like splinters from explotions, and see stuff fly around in a beautiful chaos sort of like... http://www.youtube.com/watc...
Pretty much more FPS need to be like Killzone 2 and Crysis. Make them believable, with weight and physics, good ai and a fun set of tools to play with.
Linear, script heavy run and gun games are becoming dull. we need deeper and richer fps games.
On a story side of things more fps should do a emotional story with engaging writing and stuff sort of like good war movies.