In bringing the game from PC to 360 (both versions receiving the upgrade to Enhanced Edition, or four more hours of quests), the control layout for these skirmishes becomes immediately more intuitive, even after playing the PC version with a 360 controller. The force feedback from landing blows also adds a subtle layer of player involvement, chipping away at the PC’s indignant fourth wall for action-oriented titles. Menus, it seems, are best left to PCs, even after a streamlining for 360. With the sheer volume of inventory and stats to manage, a mouse works best for highlighting, dragging, and dropping, where the scrolling cursor of a joystick makes the process drag. And graphically, The Witcher 2 on 360 remains comparable to modern gaming rigs, despite running on six-year-old hardware. The moody vistas of a medieval siege, a purple mountain range, and a quiet ocean harbor won’t be lost on those without high-end loot.