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Crytek promises MSAA, SMAA(T2x on consoles), Nvidia TXAA and something new for Crysis 3

"For C3 fans asking about AA: PC will have our new SMAA with all modes (T2x on consoles )+ Nvidia new TXAA + all MSAA modes +something new :)" Tiago Sousa

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Shaman2067d ago (Edited 2067d ago )

For people wondering MSAA is standard hardware AA that was absent in Crysis 2, but now with DX11 patch its possible with deferred rendering. SMAA is AA developed by Crytek engineers and Jorge Jimenez. T2x is SMAA variant for consoles, no more temporal AA. And TXAA is newly developed AA by Nvidia which as far as I know runs only on new Kepler cards, very advanced with great results comparable to 8 and 16xMSAA.

For reference...

http://www.iryoku.com/smaa/...

T2x for consoles

http://www.iryoku.com/smaa-...

TXAA

http://news.softpedia.com/n...

Couple GIFs from teaser video (from GAF)

http://i240.photobucket.com...

http://i240.photobucket.com...

http://i240.photobucket.com...

http://i240.photobucket.com...

360GamerFG2067d ago

Truth time, I have no idea what you just said.

TheEatingOrange2067d ago (Edited 2067d ago )

LOL SAME its like chinese

But thanks @shaman appreciate your informative message

Draperc2067d ago (Edited 2067d ago )

Basically Crysis 3 will have newer and better ways to reduce aliasing, also known as "jaggies", on consoles while the PC version will have those plus the usual standard MSAA

Hisiru2067d ago (Edited 2067d ago )

@Shaman
Fuc$ me, I don't even know what that means but thanks for the info dude. It seems to be good news, right?

starchild2067d ago

How do you think Nvidia's TXAA compares to AMD's new MLAA 2.0? As I understand it MLAA 2.0 can be used on any game, while TXAA can only be used if the game is programmed to use it. I am trying to decide between getting an HD 7870 or waiting for one of the Kepler cards.

Mrmagnumman3572067d ago

Morphological Anti-aliasing is different then other AA's. It uses post processing filter's and blur's the edge of pixels. Typically having A lot of other AA is better. But MLAA has been a great asset for the ps3, because it takes less processing power then normal MSAA, but can equal the effects of 8x MSAA. But if you have a powerful computer(I have a GTX 570), its better to just max out normal AA, and use Transparency AA for a game like Crysis. Now about TXAA, its a very advanced brand new AA, that only works on the newest Nvidia cards. It gets you great quality, for a small cost.As for which is better, probably TXAA

Septic2067d ago

+respect to you for knowing your shiz.

Crysis 2 looked impressive on consoles. To think that Crysis 3 will trump that is even more impressive. Let's see how it turns out.

2066d ago
Pandamobile2067d ago

I've read some of Jorge Jimenez papers in my computer graphics class. He does some amazing work.

Cryptcuzz2067d ago

Would this mean the end of the dreaded jaggies on consoles? You seem well versed in this, please share your knowledge if you have the time.

This is the reason why I want the new consoles to be announced and released. To me, I rather get lower texture but with no jaggies, then higher-res textures with jaggies.

To me, jaggies really deter from getting fully immersed in a game, since they are such a distraction.

tachy0n2067d ago (Edited 2067d ago )

u sir, just described one of the features of CryEngine 4 developed by Nvidia and Crytek....

u mad DICE and AMD??

neoMAXMLC2067d ago

The temporal AA is what really hurt Crysis 2 on consoles. Absolutely awful method of AA.

F7U122067d ago (Edited 2067d ago )

Better image quality and performance on consoles confirmed. I love SMAA and use it whenever I can over the regular in-game AA.

wolfofashes2066d ago

Nice post Shaman,although it seems that they are not scrapping temporal AA,but using a more mature temporal solution

''We joined forces with Tiago Sousa from Crytek, to deliver a very mature temporal antialiasing solution. It has been integrated into CryEngine 3, checkout the SMAA demo movie.''

To Mrmagnunmman357.You are almost right,but got to point that MLAA is not less expensive than MSAA(direct comparison is really hard,one uses more bandwidth and the other more calculations),instead it uses more CPU power,that's why they use on the PS3.Another thing is that MLAA does not blur textures on 3D objects,blurring only 2D stuff like HUD elements(here's why Dice applied it only on the very last moment leaving HUD with no AA but no blur caused by it either)the solution that blurs texture a lot is FXAA a more GPU oriented solution.

Shaman2066d ago

Actually, temporal solution in T2x is temporal supersampling, algorithm is SMAA. Go to Jorge Jimenez site, and find the demo of T2x. It looks better than MLAA and is even better in moving picture.

FanboyPunisher2066d ago (Edited 2066d ago )

Shaman, do you know what sunlight and blue skies look like?

PS,

Only kind of AA current gen machines are using (consoles) are resource limited, and very VERY shitty.
Consoles are doing with the lite version of most of this processing.

Buy a PC, you had all this shit since day 1.
Sad day, you know you're getting the short end of the stick when you need to have a dev tell you youre getting some kind of aliasing.

Consoles are become more and more, the third world starving corner of the gaming industry, technology wise.

Food stamps for all.

M1chl2066d ago

Hey man, thanks for the articles, gonna take a look : ) I am programmer myself, but suck at math, so I am stuck with "normal program" coding : ( But I find these articles really interesting to read : )

wolfofashes2065d ago

I did just that,and in fact it seems a better solution than MLAA.Altough I wonder if both consoles can run the solution in parity or if T2x favours one architecture over the other.Anyway thanks again for the interesting read.

+ Show (9) more repliesLast reply 2065d ago
Tyre2067d ago

@shaman thx for the links...very awesome news indeed. Can't wait to see it running in realtime on my systems.

Krakn3Dfx2067d ago

I didn't really care for Crysis 2, it was very average as a game. I dunno that jungle-ized New York City is going to make it any better, but I guess we'll see.

CaptCalvin2067d ago (Edited 2067d ago )

How about real time reflections this time? Like the kind they already have in older games like half life 2 and bioshock? It's something that developers ignore in favor of fake ones with cube maps in almost all of the more recent games besides racing games.

I'd gladly give up the "cinematic" disco nightclub light show for properly realistic graphics.

Mrmagnumman3572067d ago

Crysis 2 DX11 has real time reflections

CaptCalvin2067d ago

What? you mean the so called real time "reflections" that only reflect objects within 1 meter away from the reflective surfaces?

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