Beamdog, which ported MDK2 to WiiWare last year, says it will not work with Nintendo again and explains to Gamasutra how it took nine months for the platform holder to approve its game.
The studio's Trent Oster says Wii (and its WiiWare download service) "isn't a good platform for developers," citing problems with how Nintendo handles payments, file size limitations, and game certification.
Beamdog's internal studio Overhaul Games released a remastered version of BioWare's 2000 Dreamcast/PC title MDK2 to WiiWare last May. But the developer says the game "didn't sell anywhere near [its] expectations," and tells Gamasutra it's yet to make any money from the game almost a year later.
Oster, a BioWare veteran and one of Beamdog's co-founders, claims developers must sell 6,000 units of a WiiWare game before receiving a payment from Nintendo: "We'd love to see some money back on the title, as it is the best version of MDK2 on any console, but we've yet to see anything."