One of the most common refrains being espoused by people discussing Fez online is that the "fake retro 8-bit" style of games is growing long in the tooth. That strikes me as a limiting and narrow-minded perspective; Fez's aesthetic is a deliberate stylistic choice that required a fair amount of artistry -- the game excellently depicts things like frogs with remarkable minimalism! -- and it serves a functional purpose as well by helping enable the game's optical-illusion-based core mechanic. Sure, lots of games have mishandled the faux-8-bit look, but when it's used well (as it is in Fez), it becomes as a valid a visual style as the high-poly-count, four-rendering-pass "realism" of AAA shooters... which, incidentally, will look painfully dated five years from now. At least the pseudo-classic look front-loads its visual obsolescence.