Toastervision Editor-in-Chief Dylan Sabin writes: "There is a distinctly foreign feeling to the first game of Tribes: Ascend. It seems strangely familiar at first glance, a sci-fi shooter with teams, loadouts, objectives, all the jazz you’ve come to expect from a FPS in today’s market. Ascend, however, is wrapped up in packaging that hearkens back to the days when PC shooters were the way to kill people over the Internet, and it revels in the knowledge that a player cannot just jump in and start wrecking things. Instead, they have to sit down and relearn how to move, shoot and survive. A first-person shooter with a lengthy learning curve is a rare thing these days, but when everything clicks and that player feels the surge of adrenaline that can only come from what Hi-Rez is bringing back to the shooter scene in Tribes: Ascend, it’s all incredibly worth it."