Excerpt: "The game is full of anecdotes to tell, such as the time I lured snails to a trap door, yielding no XP for me and my party – but giving me a Grinch-like smile from ear to ear as I tricked these foes into a trap. Or perhaps the time I walked into a room, stepped on a pressure plate that locked me into a room and was assault by enemies from all angles. Retrying the scenario, I threw a rock onto the pressure plate, having the gate close in our face and then able to kill them one by one. These scenarios happen quite often, and are almost essential to your success and to reduce casualties and maintain inventory. Close a gate on an enemy, rest, and resume combat to your advantage. This doesn’t make the game easy as you will not always have a safe haven to retreat to or a way to outsmart the enemy."