Atomic: Game demos: necessary releases or out-of-context time wasters?

Atomic: A closer look at the pros and cons of demos.

"And this is where it’s a coin toss. Does the potential benefit of showing off a game combined with the ability for critical/consumer feedback outweigh the potential detraction of alienating critics/consumers and, further, decrease the amount of time that can be spent on polishing a game? Obviously, this logic is based on the belief that a particular title is tied into a specific, immoveable release date. But, let’s face it, a lot of these games bank on specific release dates and will get slammed for not meeting them. I think that, in a lot of cases, it’s a damned if you do, damned if you don’t."

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MysticStrummer2382d ago

I always prefer to get a demo, but from a dev point of view I can see how they wouldn't want to put out an unfinished product and risk turning people off. There have been several games this gen that I was practically salivating in anticipation about until the demo killed my desire to play the game. On the other hand, at times a game wouldn't be on my radar until I played it's demo. I don't rely on reviews anymore though, especially after this gen, so being able to play a game before buying is usually a good thing in my book. Day one purchases can be risky.