First Mass Effect 3 and now Skyrim. Kinect's voice commands are making these games easier to play which raises the question as to whether Kinect will become the Xbox version of a PC keyboard.
That's a fair analogy I think.
I laughed very hard! I am not saying it's a bad device but it's the worst analogy ever.
@Raiden Hmm.. no, M&K are 100% accurate, lol this is like when you heard an I-zealot saying that's better browsing the net on their Ipads compared to anything else when you know it's not true... at all... :P
Suuuuuure........and walking fast is just like driving a Ferrari! Vroom Vroom!
I'm all for it, found it worked incredibly well for the most part in the Mass Effect 3 demo, and am looking forward to trying it out on Skyrim when the update drops. If it keeps gameplay flowing as opposed to action being paused temporarily as is required for the most part on console RPG/RTS games, then Kinect is certainly a worthy tool to enhance the gameplay experience... dancing and shaking your booty aside, of course.
Some people feel a bit weird talking to Xbox so I think the analogy is a bit of a stretch. Anyone with fingers can use a keyboard.
Anyone with a voice can use Kinect. I actually hope this becomes more commonplace. For FPS games, it's a bit silly but for anything that requires a radial menu to pop up, I think it's genius and would make the RPG world that more immersive without a menu popping up when things get crazy. It could also be a nice thing to have in war games where they're supposed to be more tactical (like Future Soldier)....it might be a bit corny to some but it just adds to the immersion of feeling like a ghost or tactical operator than pressing a button on the dpad might. Cool thoughts and I'll be interested to see what all Kinect can do in the coming generation
The Kinect is like a keyboard where if you were to press the "a" key the system might recognise it as "a" or it might recognise it as "chicken"
nice, I loled
"Is Kinect becoming the Xbox version of the PC keyboard?" ...yes if this is the keyboard. http://media.techeblog.com/...
I always thought about keyboards made specifically for programmers, but I never imagined anything like this. lol
the kinect sits in the corner under your tv and pervs on you and you use the keyboard to perv on the internet,yeah i can see the similarity
I don't think so.
It kind superised me, how good it worked with Mass Effect 3 (English isn't my native language and even with that, kinect worked like 99% of time), which is really impressive considering that is basically offline voice recognition. I am not really sure, that I use will kinect for Skyrim. It sounds nice for that horendous inventory, but not really for shouts, it actually sound pretty stupid. But thanks to experience with ME3, I really want this especially in RPGs, because it really helps thanks to limitation of controller.
I am thinking if developers can implement voice commands over headphones...or is kinect handling those things?
We've had voice commands for years. I remember using the voice commands to give instructions to my team in the original SOCOM. Even with a headset people felt stupid talking to a TV unless they were playing alone. Like many other gadgety add-ons voice commands fell to the wayside. I expect they will again in the near future.
We have also had cameras for years. What kinect does is improves on the existing tech and makes things not posible now possible. I own a kinect and I would love to be able to use it so I'm hoping that some of these games use it well. Kinect right now is no more than a dust magnet with shovelware imo.
The Kinect isn't nearly as versatile or as precise as a keyboard. Its functions are severely limited, mostly by the Xbox itself, as we've seen some of the impressive things it can do when hooked up to a PC and the right software. So, no.
It's still got some kinks to be ironed out. Although hand and body gestures aside, the voice commands from experience do work remarkably well for the most part. It might not be worth "buying" Kinect for the hardcore not to have to come out of the action to press a few buttons, but if you have the device already for the rest of your family and those casual games, then it's at least a convenient tool for the avid gamer to take advantage of, where, with controller firmly in hand, Kinect can at least keep you in the action at all times.
I find it funny that any positive comments about the Kinect usually come from people who have used it, judging from the content of their comment. Any negative comments seem to come from people who have never used Kinect. Meaning the negative comments never have anything in them that say the person has used the Kinect but didn't like it.
I've used it multiple times, not a fan of it.
If telling yourself that makes you feel better, go ahead. But that's a load. You can pretend that reviewers of Kinect's many games never played with a Kinect, yet most of them give scores well below the average scores for video games, 95% having some degree of difficulty with controls. You can pretend all of 'teh haterrrrz' have never played something that has sold over 10 million and has thousands of displays available to all in stores. You can pretend Kinect compares to a keyboard in any way at all. You can even pretend that Kinect is a secret club that only non-'haters' are a part of (as opposed to the widely available hardware that it is). ....but don't drag the rest of us into that delusion.
Um no. I have the Kinect and it is no where like the keyboard. However it is fun and tiring at the same time. Watching my niece and son dance was hilarious!
This is one of the most retarded things I have read all day. I've read a LOT of retarded things today.
The Kinect WISHES it was as accurate as a keyboard and so does M$. That's a pipe dream dude.
NO LOL its becoming the PC version of a web cam some people use them and some people dont even realize its there
ROTFLMFAO! You can't be serious..oh waits its MSxboxworld...nvm. They are serious.
I think you've missed the point entirely. The point being, Kinect's voice commands, while not 100% accurate all of the time, they are most of the time, and from release until present, things have only greatly improved. Yes, there's shovel-ware galore for the device already, and there's even some gems amidst it all that utilise the device incredibly well, and then 'casual' aside, voice commands whilst by no means new, the implementation within Kinect can not be faltered greatly, as I am sure anyone who has tried it with the likes of Mass Effect or using it for voice navigation within Kinect's second generation titles will agree - it just works. Yes, there's pointless implementation, like saying "open door" when you could just hit the A button, but the gimmick aside, there's no denying that using voice as opposed to having the game paused temporarily to press button to issue a command to AI squad-mates, or tell them to switch weapon etc., that, much like making use of the many options available with the keyboard, can be made with your voice. Is that weird? Sure, it's weird, although a console gamer will likely tell you it's more weird trying to find the correct key to press on a keyboard whilst five people are shooting at you as opposed to shouting out “Planet Shield” or whatever said game's command may be.
ah but there is a huge difference between those two. one has physical buttons AND you always need it to play pc games. but yeah i get what he means.
Yeah, take for example a typical game like Call of Duty or Halo, where you're only able to hold two weapons, and so switch between them with a quick press of the Y button. So, for games, such as Skyrim where you can carry multiple weapons; sword, shield, axe, bow and arrow, on the PC these would likely be at the top end of the keyboard and require a single press of numbers 1-9, on the console you'd have to pause to assign your favourites to a button or manually equip them. So, saying "Equip Sword and Shield", while you look like a numpty talking to your TV, it's the next best, and most convenient option if you're not hunched over a Gaming PC with keyboard at hand, that's in addition to the other options voice commands afford you with bossing around A.I. and making use of spells. Saying "Open Door" and "Reload" is, I agree a pointless addition that only detracts from what Kinect truly offers, but then again, anything that saves you having to pause the game should certainly be the way forward, whether that be basic commands to swap weapons, or making use of the U.I. without having to see the menu, by saying "Save Game" or "Reload Checkpoint", etc.
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