TGR's Stark has been thinking about the fierce next-gen rumours regarding 2nd hand games (or the lack of), and despite understanding concern, doesn't really see it as a big deal.
Agree with that. I've put a bigger reply on the site, but I think people will forget 2nd hand as an option before too long if it happens...
Yep, and you're right what you say, things change and people adapt. What's a shock now will be the norm soon enough.
Let's not forget that there is no used games market for the PC and some other devices like Android phones and iOS devices, when you buy a game you have that game forever.
You honestly think developers/publishers wont monopolise if this became the norm!? You can say goodbye to £40 games & them dropping in price so quickly. If they have no pricing compatition, I would say you would probably be looking at £70 a game & at least a 6 month wait for a reduction.
how will they differentiate borrowed games from rented games? Also i wont buy the games if they cant be played on future versions of the consoles I may buy.
I have pasted my reply from the orginal site. 'Well that’s all very well but we have all bought games that turn out to be rubbish, the only saving grace is that we can trade them in. Some of the big online, and I dare say offline publications are very swayed by big titles giving them advertising for favourable reviews, it goes on so let not deny it. That being the case how are we supposed to base our decsions on what we spend our hard earned cash on? Can we wholeheartedly trust professional reviews of games, which at the end of the day is just someones opinion? I doubt AAA titles will be effected but how about the lesser titles from lesser developers, who is going to risk their money on a full price game they can’t sell on? Are we to believe ALL games will have demos? Unlikely. Are we to believe that developer and publishers will drop unit prices because there is no longer a second hand market? Even more unlikely! So who will really suffer? Any smaller dev that doens’t have a HUGE budget to pay for favourable reviews, consumers that risk their money on titles with no post sale value. So how do I see the answer? Well I think giving one-use-only codes away with games so you get the full content is a great idea. The game can still be resold but with limited content, that way the purchaser has a clear choice and a real incentive to buy the full price game. If once someone buys a second hand copy of a game and they want the full content they should have the option to pay for it in-game, like happens for a few titles around at the moment. The balance between what content is locked under a code system will be a tough one to get right but if it is done well it will give us the consumer a real choice. Another great idea is to give DLC free to people who buy the full version of the game but charge the second hand market for DLC, that way the devs claim back some of the lost money in the second hand sale. I agree that the format owners should help in this field but a black and white senario of second hand=won’t work seems to put the ball completely in the developers court, even the rubbish ones!' @ Waddy101 The reason there is no second-hand PC market is because the choice is even worse, full copy of the game or a FREE pirated version. As for IOS and Android the games on those platforms cost a fraction of the price of a console games so people are much more willing to risk spending money.
it's not a big deal because it's simply not going to happen.
Thats the problem! People read garbage like this which is design to soften people up to the idea of people loosing more and more power to these corporations. Especially in a time when the gaming industry is making billions a year. Companies are lazy and just want to take the easy route by trying to take control over gamers. If gamestop is taking up too much of your precious profit then design a pricing system that is competive with the used game market, instead of a one price fits all strategy. Release a continuous and rich amount of content that is cheap in price and giver gamers an incentive to keep your game. Oh but no, thats too much work for these greedy bastards. The pricing model for games is completely screwed. You have hand held games that are priced as high as a AAA pc game. You have garbage games like Never Dead and Thor that release with a $60 price tag. But you don't hear about the poor gamer loosing their money when they get raped at the register when they purchase these games. If used games was hurting the industry as much as they would like us to believe, the publishers would have already adopted a more aggressive pricing model. That is proven in every other aspect of the world were companies are faced with competition, and that's what Gamestop is to the game companies, is competition. In the end articles like this and the brain washed people that agree with it are only here to get gamers used to the idea and to try divide us as consumers. They want us to believe that it is inevitable and that we can do nothing about it. Well they are dead wrong, because our money is more powerful than any company. We actually are the ones who hold the power over them. They want our money so bad that they will do anything to get it, including bending to our will.
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