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Submitted by Jim Crikey 930d ago | opinion piece

You, Me, & DLC. Part two: Entitled developers

Critical Gamer's Luke K writes: Shigeru Miyamoto has been known as a cuddly developing genius worldwide since the only way we got our gaming news and reviews was via shop shelf magazines. Due to the explosion in indie games journalism and social media over the last ten years or so however, we are now all able – for better or for worse – to take a close look at many, many more of the people making the games that we play. This often leads to pleasant surprises, as we find that some developers are much more like us than we suspected; that not only do they make great games, they seem to be exactly the sort of people we’d like to talk to between gaming sessions; maybe – shock, horror – about something other than videogames. Inevitably though, some devs appear (to some of us, at least) to be arrogant and self-important. We only see this because they’re thrust into the spotlight so often… because they’re working on some of the biggest games out there.

I’ve already covered the Mass Effect 3 debacle in part one though I will, as a final note on the matter, comment on one aspect of Dr. Ray Muzyka’s initial response to criticism of the Mass Effect 3 endings which irked me greatly. After acknowledging that “some” people aren’t happy with the endings, he goes on to say: “However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s”. Perhaps I don’t understand the term well enough, but this assertion seems somewhat at odds with the “humility” Muzyka promises in the first paragraph. (BioWare, Cliff Bleszinski, Culture, Dev, DLC, EA, Industry, Mass Effect 3, Street Fighter x Tekken)

Megaton  +   930d ago
Epic's devolution with DLC over the course of the Gears series is amusing. Fighting against Microsoft for the ability to release free maps for Gears 1. On-disc locked DLC and season passes for Gears 3.

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