Grant Hatchimonji: "When I first sat down to try out Max Payne 3 at this year’s PAX East in Boston, a PR rep for Rockstar was quick to tell me, “This is not a cover-based shooter. You won’t find a bunch of waist-high walls here.”
I laughed, but I appreciated the sentiment. With Max Payne 3, Rockstar is doing its hardest to set the game apart from the wealth of cover-based shooters found in the gaming landscape today. And in some ways it succeeds, because it’s certainly a unique game with a distinct feel. But cover is still an incredibly important facet of gameplay if you’re going to survive, which was probably the only thing that disappointed me during my time with the game…because everything else is so damn fun I didn’t want to stop for a second to take cover."