Huge claims from Resident Evil 6's Executive Producer Hiroyuki Kobyashi and Director Eiichiro Sasaki who are bold enough to tout the game's new drop in and drop out system and comment on the improved AI.
I'll believe it when I see it...
Or don't see it?
Sounds like a lot of hype to me. No AI is that good really. I'd like to believe they can pull off something special but I think AI lacks the diversity and reactive qualities of a human player.
As much as I love Kobyashi he is more like a politican than anything else...promising so much and delievering below expectations (at least mine). Mostly I was disappointed with DMC4 and Killer 7, but I'm hoping for better things with RE6 and Dragon's Dogma.
Didn't Kobiyashi say the same about Resident Evil 5? In fact, didn't Capcom say a lot of things about RE5 that never ended up happening? What ever happened to there being overwhelming numbers of enemies on screen at one time? What ever happened to the realistic lighting that was supposed to blind the player as Chris's eyes adjusted to lighting changes? What ever happened to the mirages that were meant to disorient the player when they were in bright areas? What ever happened to the realistic enemy movements that were supposed to make the NPCs indistinguishable from real people? What ever happened to the "revolutionary" controls that were always being hyped? They're only a handful of things I remember from the RE5 hype train...but there are probably more.
well about the overwhelming amount of zombies thing....when the first trailer launched it had it cuz it was running on the ps3, then the 360 version got announced and the number dropped like crazy, then the PC version came with a ton of zombies. sooo yeaaaah
Actually all of that stuff was before they decided to change the game and add co-op. The reason for that is because it relates mostly to the RE4.5 concept art. Funny how much co-op ruined RE5, it could of been amazing.
Kobyashi had nothing to do with Killer 7 lol!That was SUDA!It better have better AI than Sheva on RE5,it really suck ass that AI companion!
He was the producer for Killer 7, SUDA was the designer. Check your facts home slice
Haha fat chance!
Aslong as they don't copy and paste the enemies' behaviour from RE4 like they did in RE5 then I'll be satisfied.
that's nice, hopefully will see the difference soon
For $1300, it better be... XD *inb4"THAT'S-ONLY-IN -JAPAN-LIMITED(minded)EDITION!! !"gripe*
Yeah right - if you want to unlock better AI please insert 5 coins naow!
I'll believe it when I see it! Dead Space is the new King of action horror this era!!!!
You might have to pay to unlock higher AI characters off the disk...... LOL......J/K. :p
So again they havent learnt there mistake from RE5 Why have the partner there with you, why not let single player gamers go through the game solo and if your "friend" wants to play then they get added into the game. Before anyone says "Oh but what about co-op puzzles which require team work".....well they should of created the puzzles as a solo thing unless you are forced to have a partner with you for story purposes. Co-op does not belong in the single player story Capcom
"Before anyone says "Oh but what about co-op puzzles which require team work".....well they should of created the puzzles as a solo thing unless you are forced to have a partner with you for story purposes. " Hmm, for example in UC3 you have most time party members with you, and all puzzles are "solo", and they were pretty good. About AI Co-op, I don't have problem with it, as long as the AI partner won't become burden and frustrating. But I can see why people don't want it in RE game, and I would be ok with no co-op game too.
It's mainly because of the fact that the AI will suck all the tension and suspense out of the game. When your in a scary looking room and your waiting for an ememy to pop up behind to scare the crap out of you, like in RE4 with the Castle stages, you won't get that because the AI partner will shoot the enemy before it gets even close to you. Just like Sheva did in RE5, you knew you had cleared an area because Sheva would stop looking for the hidden enemey......plus you have to babysit them, give them ammo. I mean people b*tched about Ashley in RE4 even though she was only with you a few times...but she was great. You could tell her to hide, she was hardly with you, when you started shooting she would get behind you to get out of the way and instead of being killed the enemies just wanted to kidnapp her so they would pick her up....plenty of time to shoot them to let her go.
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