120°
Submitted by acronkyoung 1237d ago | opinion piece

Short cut-scenes in video games break flow and immersion

Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own. (Darksiders: Wrath of War, Dev, Journey, Need For Speed: Hot Pursuit, PC, PS3, Xbox 360)

crazytown99  +   1237d ago
I'd take the 5-20 seconds of explanation we get from Journey over Metal Gear's 45 minutes any day.
GraySnake  +   1237d ago
ill take both depending on the game.
THR1LLHOUSE  +   1237d ago
Same here. Metal Gear cutscenes are *generally* not just video of Snake doing cool stuff you wish you could do in the game. Most of the time it's the elaborate exposition you can't really do with gameplay.
crazytown99  +   1237d ago
Fair point.
MysticStrummer  +   1236d ago
Short cutscenes, long cutscenes, scripted events, finding audio logs... all of them can fit perfectly into an experience or break immersion depending on both their quality and the skill of the devs in implementing them.

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