Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
I'd take the 5-20 seconds of explanation we get from Journey over Metal Gear's 45 minutes any day.
ill take both depending on the game.
Same here. Metal Gear cutscenes are *generally* not just video of Snake doing cool stuff you wish you could do in the game. Most of the time it's the elaborate exposition you can't really do with gameplay.
Short cutscenes, long cutscenes, scripted events, finding audio logs... all of them can fit perfectly into an experience or break immersion depending on both their quality and the skill of the devs in implementing them.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.