Gamesta.com reports that game engine Unity has succesfully registered its product to over one million users. A quarter of that growth appeared in the last several months and could be correlated to its recent giveaway.
Unity Technologies says it will charge Microsoft, Sony, Apple, and Netflix for Unity Engine games included in their subscription services.
Ultimately this will all get absorbed by the price we pay as consumers in subscription fees.
Sucks for everyone but Unity.
What's to stop these companies from barring games developed in Unity to their platforms? If I were them, I would do it in a heartbeat.
Subscription prices were always going to go up. Just like all other subscriptions in history of subscriptions.
You know for an engine called Unity, it sure does keep alienating and distancing developers left and right. In their latest misguided attempt to nickel and dime their customers, Unity has decided that they will start charging developers everytime someone installs a game.
Understandably, this has left developers seriously perplexed. Basically, with what Unity is proposing, it means that bad actors can now just mass install and reinstall games in order to financially cripple a company. It’s like Unity looked at review bombing and asked itself “How can I make something like that even worse?”
Live-action Looney Tunes moment, for once I'd love to be a fly on the wall for this entire greed convo honestly, who the fuck says let's charge these developers PER install so I could just be edgy and uninstall/install.
Like Geoff says, what a joke.
I've jumped ship to Unreal late last year, despite many people telling me that Unity was much better suited for the scale and budget of my project. Best decision I've made.
The CEO of Unity is an idiot and the writing was on the wall that he's gonna do something incredibly stupid like this sooner or later. I feel for the developers that are too far along in their project too migrate to another engine.
With the scale of the current backlash I can't see them going through with it in this current form, but even if they backpedal now, the trust in the leadership is probably irreparably damaged. At least it should be.
Right on character for john riccitiello to find new scummy ways to squeeze the industry
"It's an absolute f*cking catastrophe".
Unity has announced dramatic changes to its Unity Engine business model which will see it introduce a monthly fee per new game install beginning on 1st January next year - a move that has drawn considerable criticism from the development community.
Also, according to Yahoo, last week "Unity Software Inc's President and CEO John Riccitiello Sells 2,000 Shares".
It continues: "The insider transaction history for Unity Software Inc shows a clear trend: over the past year, there have been 49 insider sells and no insider buys. This could be a red flag for potential investors, as it suggests that those with the most intimate knowledge of the company's operations and prospects are choosing to sell their shares."
* https://finance.yahoo.com/n...
There will be fees for installing game demos that let you buy the full game, early access and betas... Epic must be celebrating in anticipation of everyone moving to Unreal.
And that is why engine consolidation is the issue that it is. It allows the company that operates the very few commercial options available to do whatever they want and their consumer base can only shallow it.
Corporate greed continues to evolve in unexpected ways. I was wondering how this will work if devs choose to move onto another engine and stop subscribing to Unity. Will they have to delist games to prevent new downloads? Will Unity prevent access to the games we purchased if the devs no longer want to pay them?