So, why aren’t video games treated the same way literature or film is when it comes to criticism? Is the video game industry unfit for critical and interesting points of view being brought into discussion that people are having every day, anyway? Is it a generational problem? In other words, have we yet to see people pursue a career as a college professor and video game critic, teaching classes like “Examining the Elements of Plot in Heavy Rain” or “Video Game Characters: Then and Now”? Perhaps the problem lies in the system of operations that the video game journalism industry has comfortably placed itself into.