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8.5

IGN: Skullgirls Review

"Skullgirls comes from the union of two distinct motivations: creating the prettiest 2D visuals to date, and building a fighting model worthy of the most serious professional competitor. In these pursuits the eccentric downloadable Skullgirls succeeds. "

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smashcrashbash2054d ago

That's fine with me. I would prefer it to be tough rather then easy anyway so when i beat it I will know what type of gamer I am.If the AI is brutal, bring it on. I have beaten much harder games then many of the modern ones.

Smashbro292054d ago

Fighting game review by non fighting game players. Fun.

Hicken2053d ago

Generally speaking, I'm a non fighting game player. I stay away from Street Fighter, Tekken, Mortal Kombat, Dead or Alive, and virtually everything else out there.

But I also religiously buy every BlazBlue release and eagerly await the announcement of a new Rival Schools. Does this mean I wouldn't be qualified to review a fighting game?

come_at_me_bro2054d ago (Edited 2054d ago )

Fighting game fans should really support this game. It's a game for fighting game fans by fighting game fans. If you're still on the fence, check out UltraChenTV ( http://www.twitch.tv/UltraC... ) tonight at 8pm PST. MikeZ (the lead designer of Skullgirls) is going to be a guest on the show tonight and he's going to break the game down in two one hour segments, one geared toward the basics of the game and one with more advanced competitive stuff.