A playthrough of thatgamecompany’s Sony PlayStation Network exclusive from beginning to end. Our character encounters friendship, mystery and danger along the way. Plus, who do you think was the mysterious partner who helped our friend?
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
highly recommend NOT watching any playthroughs. This game is supposed to be a verypersonal experience. Every user internalizes what they felt while playing, and that is what makes Journey so special. It is not the same game when you simply watch someone else do everything.
A walkthrough for this game? Really?
Oh thank god a walkthrough. I was stuck on that first level forever! No one told me I was supposed to go towards that mountain. And those controls are so confusing and complicated: it's like left stick for movement and X to jump.
Man, why do games have to be so hard these days?
This game is so intuitive and simple to figure out that it hardly needs a walkthrough. If it were just a guide to all the glyphs, that might be one thing. But a walkthrough takes away from the mysticism of it all...