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New Game + | In defense of the gray moral choice

Disclaimer: No nuns were harmed during the writing of this column.

Perhaps this isn’t necessarily something that needs defending, but now’s as good of a time as any to discuss moral choices in games. They seem to be popping up everywhere these days, especially in games that don’t really need them. They allow for developers to give players multiple endings, but those endings (like the choices that precede them) are usually on complete opposite ends of the spectrum. What if you don’t want to be as good as Superman or the incarnation of evil?

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come_at_me_bro1484d ago

I hate blatant moral choices in games. They're never done well, ever. Some games handle them better than others, but I still know the consequences of each choice. It's a real shame that most "gray" moral choices are "do a good thing but lose a good thing" or "do a bad thing and something you don't want to happen, happens".

mistajeff1484d ago

spoilers for the first fallout

I'll admit that I never played fallout 1 and 2 until after 3 got me into the series (which then allowed me to realize what a misfit 3 feels like in the fallout series). When I played the first one, I arrived at junktown, and after talking to some NPC's I realized that the gangster casino owner was basically running the town. Before even talking to the sheriff, I decided I was going to make him extra happy. I walked straight into the boss' office, and shot him and his bodyguard. I reported to the sheriff, expecting a cheery reception, but what I got amounted to "what the fuck are you doing? i'm happy he's gone, but you can't just roll into town and murder someone. we needed to mount a case and gather evidence. you have to leave and never come back."

As someone who didn't get into RPGs until the KOTOR era, this blew my mind. I did the "right" thing, but got a reaction as if it were the "wrong" thing. Then I realized, there wasn't a black and white, a dark side or a light side, just a situation and the way people reacted to how I handled it. After playing other old-school RPGs, it really feels like games have devolved in terms of the spectrum of the choices you have. This is why Witcher 2 was a breath of fresh air for me-- no morality scale, just your choices and the meaningful consequences they bring about.

banjadude1484d ago (Edited 1484d ago )

Ahhh, yes. The Junktown mission. So many approaches to that, and the consequences and rewards actually differ. I love that game, lol.

Thrallia1484d ago

yeah, I'm really hoping that Wasteland 2 brings that type of thing back successfully.