Disclaimer: No nuns were harmed during the writing of this column.
Perhaps this isn’t necessarily something that needs defending, but now’s as good of a time as any to discuss moral choices in games. They seem to be popping up everywhere these days, especially in games that don’t really need them. They allow for developers to give players multiple endings, but those endings (like the choices that precede them) are usually on complete opposite ends of the spectrum. What if you don’t want to be as good as Superman or the incarnation of evil?