EuroGamer - On paper, 2008's Prince of Persia revamp was a pointless game. Don't get me wrong, it had every reason to exist, but its story and mechanics were essentially a long, meandering path back to square one.
Critics and players alike took the game to task for a Prince who didn't so much walk the fine line between rogue-ish charm and loudmouthed dickery as he did wall-run right over it and into Nathan Drake's dirty, half-tuck-stained laundry. He never grew or changed, they said. Worse, he overshadowed the far more interesting Elika, whose grim determination to face her self-sacrificing destiny felt far more at home in POP's equal parts desolate and gorgeous world. And then there was the structure of the game itself, which - among other alleged crimes - traded Death's cold touch for an omnipresent helping hand from Elika. That's right: the Prince couldn't die.