Joystiq: Last week's column on changes in role-playing combat systems through history ruffled a few feathers, so I thought it would be a good idea to discuss what, in my opinion, makes for good RPG combat systems. I had no intention of sounding like I hated turn-based combat (since my two favorite RPGs use it!), or that every new game was better than old.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.
Specifically with those Infinity Engine games it was more because all the elements of the game held it together well.
The combat was good. It had a depth and learning curve to it. Plus there was replayability due tot he fact of there being a multitude of classes and races.
But like I said, BG, Icewind Dale and Planescape; they were held together by a mixture of their stories, music and gameplay to diferent degrees depending on the game.
e.g most seem to think Planescapes combat wasn't as good.
It wasn't 'as good' but it still used that same style of mechanics which had a depth to it. Only it was held together well by it's story and music. tbh, I don't mind planescapes combat.