What makes role-playing game combat good?

Joystiq: Last week's column on changes in role-playing combat systems through history ruffled a few feathers, so I thought it would be a good idea to discuss what, in my opinion, makes for good RPG combat systems. I had no intention of sounding like I hated turn-based combat (since my two favorite RPGs use it!), or that every new game was better than old.

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sonicsidewinder2234d ago (Edited 2234d ago )

Specifically with those Infinity Engine games it was more because all the elements of the game held it together well.

The combat was good. It had a depth and learning curve to it. Plus there was replayability due tot he fact of there being a multitude of classes and races.

But like I said, BG, Icewind Dale and Planescape; they were held together by a mixture of their stories, music and gameplay to diferent degrees depending on the game.

e.g most seem to think Planescapes combat wasn't as good.
It wasn't 'as good' but it still used that same style of mechanics which had a depth to it. Only it was held together well by it's story and music. tbh, I don't mind planescapes combat.