It’s perhaps safe to say that Asura’s Wrath is an acquired taste and won’t appeal to absolutely everyone. It’s garnered a mixture of reviews – with some praising its plot and graphical style and others bemoaning the lack of actual gameplay. The reason? Most of its brief playthrough consists of cinematic cutscenes and, the bain of many gamers… the dreaded quick time event (QTE). For decades, the maniacal thumping of buttons and wiggling of sticks in time with onscreen prompts has proliferated gaming – to differing degrees of success. And Capcom’s latest epic is no different.