Did a Mazda MX-5 just overtake your lightning-fast Polyphony F1 car? Does the enemy have a literal army before you even get a Tesla coil up? Is the AI looking through walls at you? Is a chess game making OUTRIGHT ILLEGAL MOVES? Congratulations you are up against a cheating AI.
But I'm not as miffed about them. They create challenge. Sure, it's unfair, but so were a lot of older games back in the day. The first Super Mario is downright brutal once you get to the later worlds. And that game was marketed toward children!
Let's stop being so negative. Again, you're right. It's not fair. But it's not really anything to get angry about.
And then there was grenade spawning anywhere the devs didn't want you to be (or sometimes just for staying i cover more than three seconds.) And I mean literal grenade spawning, not ai characters simply using a lot of grenades... O.o;
Cheating A.I. is just a by product of Devs not having programmed a good A.I. tree!
They try to compensate for the lack of a good A.I. tree or resources to implements a proper A.I. tree by just having the A.I. "Go all Neo" and just do things outside the realm of the "The Matrix"
Sure nothing is worst than getting 1 shot killed by a Shotgun from 2 miles away but hey that's why that F5 key is there.
To this day I'm still impressed with the A.I. in STALKER Call of Pripyat! sitting back and watching NPC's use tactics and strategy to attack one another then watch the survivors loot the bodies of guns and supplies is just so amazing! Then only to have a pack of Dogs drag the dead bodies off before you can get your loot on is even more shocking!
Best A.I. ever!
This always ticks me off. Like when you're completely in cover, and move to a spot that the AI shouldn't be able to predict and the millisecond you expose yourself, you take a bullet.
That's just bad AI design. I should be able to move unexposed and then get a shot in before the AI spots me from my new perch.
the AI players were giving each other full communities like Boardwalk and Parkplace and making ridiculous trades just to knock me out, while I couldn't even pass Go. LOL
Higher difficulty should mean smarter trades and strategy; not tractor beam dice rolls to "Go to Jail" or Boardwalk with hotels
I don't mind higher health and accuracy in shooters, but breaking the rules or spirit of the game just leads to gamer frustration.
Demon's Souls does it right. high difficultly that is fair and can be overcome with player patience and strategy.
Don't get me wrong, I love a challenge but not when its cheap in how its executed (COD on veteran) I prefer something like Demon Souls, where you die through lack of skill rather than being cheated :)
I would add Monster Hunter offers a similar challenge set up. ^_^;
Leave versus to online matches, ctf, dm, tdm ect, not in the campaign mode, your asking for trouble if you try mixing versus and a regular story mode.
In a singleplayer mode the AI is predictable. For example in Splinter Cell you are asked to retrieve a stolen file on a mansion. There are numerous entry points and the mansion is full of patrolling guards. Of course through stealth and use of gadgets you can easily bypass them. It's all about reading the AI's pattern.
Change the singleplayer AI with real human players and you won't even get to see the front gate. All of them will definitely NOT follow the patrol route. Instead they will be sitting at every known entry points just waiting for you to waltz in. That's also immersion breaking because story-wise, the guards are not supposed to know of your coming.
Biggest case: The "catch-up" method of The Godfather. You blow up one car behind you, see them blow up, check behind you three seconds later, BAM! Another enemy car on your tail.
But yeah, it's base by bade thing, sometimes the AI in many games just suddenly turns I win button on.. It's frustrating, and wrong way to do it..
bad design? from a certain perspective, but then again, if you're not supporting sony then youre not really supporting this. sony spent millions developing the cell, which btw is capable of much more realistic and complex ai's than most of the best pc hardware out today, not because the technology isnt there, but sony developed a cheap processor that can do what the best, most expensive processors can do.
sure, developers have to work more to get the best quality, but then again, you never get anything without giving something else up
(Shudders)
Mario Kart
(Hides in closet)
ArmA II
(Nightmares for a month)