If there's one thing developers know we like, it's explosions. Sure, you could argue there's only so many things that can explode in a Call of Duty game before we get explosion fatigue, but that doesn't stop games getting packed full of them. But while we're used to pretty particle effects, dynamic lighting and blah blah blah, it wasn't always like this. So let's look back at explosions through gaming's history. Be warned - the first slide is very ugly. But it does get better.