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Submitted by Emilio_Estevez 1333d ago | article

A brief history of explosions in video games


If there's one thing developers know we like, it's explosions. Sure, you could argue there's only so many things that can explode in a Call of Duty game before we get explosion fatigue, but that doesn't stop games getting packed full of them. But while we're used to pretty particle effects, dynamic lighting and blah blah blah, it wasn't always like this. So let's look back at explosions through gaming's history. Be warned - the first slide is very ugly. But it does get better. (Area 51, Call of Duty, Culture, Doom, Goldeneye, Grand Theft Auto III, Lemmings, Retro, Space Invaders, Super Stardust HD, Worms)

guitarded77  +   1333d ago
Fun read... I've played most of those games. The 1983 Star Wars was so horrible in retrospect, but it was the closest thing we had to piloting an X-Wing back in the day.

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