When playing shooters, do gamers see their player as a representation of themselves, a digital version set within a fantasy world, or do players simply assume control of the character to fight the good fight?
I tend to try to immerse myself in the game, thus giving the feeling of actually being there. My Tritton headset helps a bunch with that too.
In shooters...eh, no. In other genres, yes.
My Metal Gear Solid Online character was the only character I really had a connection to especially after teaching newcomers in boot camp..... [I'm engaging the enemy! YAAAAAAAAHH!!!]
"Yes....I am the sniper...I hunt my prey....While the battle rages on....I wait....Now I see my victim....The crosshairs line up.....I begin to squeeze the trigger, in moments all that will remain is pink mist.... *get's knifed in the jaw* ...FUCK!" No, I don't. To me shooters are more about mindless fun than any kind of roleplaying. I do have this incredibly odd habit of leaning though...Whenever I get a knife kill or fly a jet, I'll always lean into the turn or into the strike, I can't stop myself from doing it.
no.. if you do, you seriously need to go & seek mental health support.
I'll always try to make my character look like me if given the option, but I don't role play myself in a shooter, online or off. In an RPG that gives choices about how to resolve situations I'll do what I would do in real life though. I'm always the good guy on my first run through of that kind of game, then if I enjoyed the game enough I'll play through again and make the "evil" choices.
There ARE online shooters that actually immerse you in this way.( Socom [the first 3 & sometimes confrontation], Counter Strike, etc.) However these titles require actual skill so therefore they "suck" to the majority of "gamers" today. there is absolutely no immersiveness in respawning , sprinting in circles while chucking grenades and knives , and calling in an airstrike all at the same time just to get shot in the back, and then respawning in 2 seconds to do it all again. games like that are designed to make the player feel like they are awesome. (aim assist, XP for every little action, "kill streaks") Why do you think every new shooter that most COD fans try, they get their asses handed to them, so then they log onto the games forums crying to the developers.
Nay... the character becomes me.
In soviet russia the character becomes you. Anyways i tend to do it, i like to be all stealthy or play as if i where in the game. But if i end up dying lots of times i just play like whatever.
Hell yeah. Its your tag name you must represent yourself. If people on line are clowning your character that has your tag name are just going to remain quiet?
Some time ago I was sitting in the living room looking after my nephew. Suddenly a continuous beeping sound blared out and I quickly looked behind me...I was actually scanning the living room for some imaginary radar-guided missles locking on to me. Darn radio commercial.
I am passionate about my character regardless, if he is getting shot up then this has an effect on me.
In FPP - not really, in FPS - totally not. That's why the Japanese invented TPP games, to create bond between the avatar and the player.
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