The Indoctrination Theory has been a major point of debate over the past several weeks, with players arguing both for and against the Mass Effect 3 conspiracy. I’ve got a theory, too. Metal Gear Solid 3 isn’t exactly what it seems.
Oh, and spoilers abound, obviously.
Plus would leave room for some other awesome simulations later, I want to see a game of The Boss.
The whole series could even be meta meta meta and be a clone of snake/big boss reliving his whole life in order to bring him back. Recorded by nano machines or something, it's all stuff that can be written in and kojima is zany enough to do it.
Right ??? :p
I love MGS....
Naked Snake or Big Boss is the original Snake. Then there's Solid and Liquid.
MSX was pretty big in Europe to but the original cartridges were often hard to get. I played a copy of MG on 3.5 floppydisk, and the game would randomly crash when you entered the elevator. Perhaps only fair:) Even back in '87 Kojima had you guessing. The whole game you take orders from Big Boss, but in the end he commands you to "switch off your MSX". Great stuff.
Edit: weren't there 3 clones, 3 enfant terribles with Solidus Snake being the 3rd? I hated Raiden so much I didn't pay enough attention I'm afraid.
"Kojima retitled the game Metal Gear Solid, choosing this over the working title Metal Gear 3. This was due to the fact that he believed that the first two MSX2 games in the series were not very well known.[40] He used the word 'Solid' which was chosen due to the game being the third installment in the series, and because it uses 3D computer graphics.[41] Sequels to this game also use the Metal Gear Solid title, and follow a new numeral progression."
http://en.wikipedia.org/wik...
@VonBraunschweigg,
That's exactly what I was trying to say, you just managed to explain it better. Bubs for helpful. :)
I mean the time parodox things etc happen simply because MGS2 already happened. If Kojima allowed you to kill Ocelot, or to let Snake die completely, then the story wouldn't flow correctly with MGS2. its a simple mechanic. I believe the game also explains what the meaning is to virtuous mission too.
Plus I kinda think he didn't really have an idea for MGS4 just yet and wanted to open up more of the book, so he went into the past. Tons of creative writers do this all the time, its common formula and takes rather a lot of skill to make it work almost flawlessly like Kojima did.
"Problem solved, series over"
I just couldn't stop laughing when that text popped up. One reason I never check on available Tropies before finishing a game.
The more I think about this theory the more I like it. I don't think Kojima and the writers intended it to be that way (since there would be more references and maybe even a full explanation by now) but it's a cool idea and not too far fetched for the series.