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The Story-Based DLC Dilemma

Downloadable content (DLC) is a popular way of supporting games after their launch, and it gives gamers a bit more to look forward to than just the launch of the game. Things like map packs, character skins, and more have been made available to gamers at a cost after launch. There’s also DLC that expands on the story of the game. How can this kind of DLC be handled properly and when would developers be crossing the line?

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