Reubin Levine writes, "Fear is a remarkable thing. It is also arguably the most difficult feeling to create in a videogame. A well done survival horror game can easily trump the scariest movie. It’s all about creating that certain ambiance. Amnesia: The Dark Descent was so successful because its atmosphere was as unyielding as it was oppressive. Developer Frictional Games understands the nature of fear. And with its recently announced sequel, A Machine for Pigs, the Sweden-based developer hopes to continue to bring its special brand of fright."